# V0.4.1 # New Features - Added the ability to pick up and throw smaller or same-sized players. # Changes - Changed the pause menu to a tabbed menu, merging several utilities into one. > [!NOTE] > All of the different sub-menus along with planned future sub-menus were convoluted. This should help make things better for the end user. - The third person camera follow distance now scales with player avatar scale. - De-coupled movement speed from player avatar scale. - Coupled movement animation speed with player avatar scale. - De-coupled dash/slide distance from player avatar scale. > [!NOTE] > Before, large characters would run extremely fast, and small characters would barely move. This didn't make sense. Now, all characters will move at the same speed regardless of size, while their animations will reflect their actual movements. - Relocated player size and avatar options from settings to the Character tab in the "pause" menu. - Temporarily remapped tab/menu_scoreboard to open the map. > [!NOTE] > Later, this will be open a quick actions menu, similar to Skyrim. - Removed score limit from free roam gamemode. - Removed time limit from free roam gamemode. # Bug Fixes - Fixed map mode not working in build. - Fixed a bug allowing you to open text chat while not connected to a match. - Fixed a bug causing text chat to open when pressing enter with a text field open. - Fixed the insatiable hunger the game had on your cursor. Your cursor will no longer get eaten while the game isn't focused. > [!NOTE] > Metalloriff: Testing speed will now increase 10x. My cursor will remain free from the bowels of ZSandbox. - Fixed NPCs not working after the avatar creator update. - Fixed a bug allowing reviving of players when player revives were disabled. - Fixed a bug allowing you to revive players who are alive. - Fixed "you are being revived." - Fixed a bug causing duplicate players when triple clicking load map. # Known Bugs - Headshots currently do not work. - FBX and GLTF avatar imports may cause crashing. Only VRM works currently.