- The third person camera follow distance now scales with player avatar scale.
- De-coupled movement speed from player avatar scale.
- Coupled movement animation speed with player avatar scale.
+
- De-coupled dash/slide distance from player avatar scale.
> [!NOTE]
> Before, large characters would run extremely fast, and small characters would barely move. This didn't make sense. Now, all characters will move at the same speed regardless of size, while their animations will reflect their actual movements.