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2025-04-17 02:13:32 Metalloriff: -/-
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+ # Animation Libraries
+ Animation libraries are the directory which contains your animations. You should use this to define "packs" that you will share.
+
+
+ # Creating an animation
+ To create an animation, first create an animation library. This will automatically prompt you to create a new animation. To create more animations, click the name of your animation and then select `NEW ANIMATION`.
+
+
+ # Editing nodes
+ When you've created your animation, you'll notice colored dots or "nodes" on the characters. These are the different bones and selectors available for animation.
+
+ There are three types of color-coded nodes. Here are the meanings of each color:
+
+ | Color | Purpose |
+ | -------- | ----------------- |
+ | 🔴 Red | IK Bone |
+ | 🟢 Green | Root Bone |
+ | 🔵 Blue | IK Pole Target |
+
+ Some nodes have additional features, such as tail control or expressions control. When selecting these nodes, the inspector window will change to show the editable properties. See [#Inspector](#inspector) for more info on the inspector.
+
+
+ # Inspector
+ By default, the inspector will show properties for the current animation.
+ The animation properties allow you to edit the type of animation, character count, and scene tags.
+ > [!NOTE]
+ > Animation properties are not keyframe-able.
+
+ > [!NOTE]
+ > Animation duration only applies to non-scene animations.
+
+ ![](./image-1744855862329.png)
+
+ When selecting a node with editable properties, the inspector window will change to show that object's properties.
+ At any time, you can press the [b]+[/b] icon to keyframe the current value to the time selected in the timeline.
+
+ Here's an example showing the hip node:
+
+ ![](./image-1744855879938.png)
+
+ > [!WARNING]
+ > Inspector properties will NOT auto-keyframe, even if record mode is enabled. This will be fixed in a later update.
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