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+ | # Animation Libraries |
+ | Animation libraries are the directory which contains your animations. You should use this to define "packs" that you will share. |
+ | |
+ | |
+ | # Creating an animation |
+ | To create an animation, first create an animation library. This will automatically prompt you to create a new animation. To create more animations, click the name of your animation and then select `NEW ANIMATION`. |
+ | |
+ | |
+ | # Editing nodes |
+ | When you've created your animation, you'll notice colored dots or "nodes" on the characters. These are the different bones and selectors available for animation. |
+ | |
+ | There are three types of color-coded nodes. Here are the meanings of each color: |
+ | |
+ | | Color | Purpose | |
+ | | -------- | ----------------- | |
+ | | 🔴 Red | IK Bone | |
+ | | 🟢 Green | Root Bone | |
+ | | 🔵 Blue | IK Pole Target | |
+ | |
+ | Some nodes have additional features, such as tail control or expressions control. When selecting these nodes, the inspector window will change to show the editable properties. See [#Inspector](#inspector) for more info on the inspector. |
+ | |
+ | |
+ | # Inspector |
+ | By default, the inspector will show properties for the current animation. |
+ | The animation properties allow you to edit the type of animation, character count, and scene tags. |
+ | > [!NOTE] |
+ | > Animation properties are not keyframe-able. |
+ | |
+ | > [!NOTE] |
+ | > Animation duration only applies to non-scene animations. |
+ | |
+ |  |
+ | |
+ | When selecting a node with editable properties, the inspector window will change to show that object's properties. |
+ | At any time, you can press the [b]+[/b] icon to keyframe the current value to the time selected in the timeline. |
+ | |
+ | Here's an example showing the hip node: |
+ | |
+ |  |
+ | |
+ | > [!WARNING] |
+ | > Inspector properties will NOT auto-keyframe, even if record mode is enabled. This will be fixed in a later update. |